Group GameObjectConditions
Contains GameObject-related Pose Mod conditions that work on any application.
Assembly: kg_PoseMod.dll
Commands
Active(GameObject)
Checks if gameObject
is active.
Declaration
public bool Active(GameObject gameObject)
Remarks
This is equivalent to {gameObject}.activeSelf, not {gameObject}.activeInHierarchy.
EditObjectNearOtherObject(GameObject, Single)
Checks if the distance between the current edit object and gameObject
is distance
or less.
Declaration
public bool EditObjectNearOtherObject(GameObject gameObject, float distance)
Remarks
This is equivalent to ObjectNearOtherObject:(#EDIT_OBJECT):{gameObject}:{distance}.
EditObjectNearPoint(Single, Single, Single, Single)
Checks if the distance between the current edit object and Vector3(x
, y
, z
) is distance
or less.
Declaration
public bool EditObjectNearPoint(float x, float y, float z, float distance)
Remarks
This is equivalent to EditObjectNearPoint:{x}, {y}, {z}:{distance}.
EditObjectNearPoint(Vector3, Single)
Checks if the distance between the current edit object and location
is distance
or less.
Declaration
public bool EditObjectNearPoint(Vector3 location, float distance)
Remarks
This is equivalent to ObjectNearPoint:(#EDIT_OBJECT):{location}:{distance}.
Exists(GameObject)
Checks if gameObject
exists.
Declaration
public bool Exists(GameObject gameObject)
ObjectNearOtherObject(GameObject, GameObject, Single)
Checks if the distance between gameObject1
and gameObject2
is distance
or less.
Declaration
public bool ObjectNearOtherObject(GameObject gameObject1, GameObject gameObject2, float distance)
ObjectNearPoint(GameObject, Vector3, Single)
Checks if the distance between gameObject
and location
is distance
or less.
Declaration
public bool ObjectNearPoint(GameObject gameObject, Vector3 location, float distance)